Sunday, March 8, 2009

Rebirth of Real-Time Strategy?


When I bought StarCraft for the PC, all of its expansion packs, and all of the guides for three bucks at a library sale, I had no idea the amount of amazing content I was getting. This was the game that made me a fan of strategy in video games.

The genre and its sub-genres are underappreciated due to the fact that many are released for the PC, and few people have a computer with gaming capbilities.

There have been some real time and turn based strategy games released for other systems, most notably Fire Emblem: Shadow Dragon (see a previous post), but few have made a big splash.

Hopefully now that Halo Wars has been released, set in the Halo universe, more people will buy the game because of their love of the Halo trilogy. Although I haven't tried it yet, it looks promising and I can't wait to get.

It is important to note that this game does NOT feature Master Chief and is NOT an FPS. In other words this is not a Halo game, it is just set in the same universe.

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